MILLENNIUMCON 2008 GAME LIST
A Little Bit of Ice - Return again to the land of Tsolyánu from TSR's classic RPG, Empire of the Petal Throne! The White Kheschal Clan creates ice by a secret process, transporting it across the Empire the cool the drinks of the elite. Lately their facility has been rocked by a series of explosions. The Omnipotent Azure Legion (the Emperor's secret police) has become concerned, and dispatched your team to investigate...
Rules: Pocket Universe RPG
Referee: Jeff Dee
A&A Middle Earth: War of the Ring - Note: this game will begin at 7:00 PM Friday, one hour earlier than the normal session which begin at 8:00 PM ..Refight the climatic war of Middle Earth's Third Age.
Rules: Modified Axis & Allies
Referee: Glen Taylor
Adventurers For Hire - Select a module, get a Judge and 5 other adventurers. The open slot RPGA.
Rules: Dungeons & Dragons 4th Edition
Referee: April M. Bremner
Aerodrome v1.1 - Aerodrome v1.1 is a WWI Air combat game that is easy to learn but hard to master. 6 allied and 6 central power players will square off against each other in 3 to 4 missions trying to shoot each other down without taking a dirt nap themselves. This is the same version of the game run at huge conventions like Gencon and Origins. Two session will be run with the overall victor being declared Millennium Con Ace of Aces.
Rules: Aerodrome v1.1
Referee: Mike Becnel
AKAN1-1 The Rotting Ruin of Galain - Amidst goblin raids originating from the ruined town of Galain, you are asked by a young genasi woman to locate her brother. Lost or deceased, it’s up to you to find him! A Living Forgotten Realms adventure set in Akanûl for characters levels 1-4.
Rules: 4th Edition Dungeons & Dragons
Referee: Randy Ray
Anointing the Seer - A malevolent warlock appears at the coronation of the new priestess at a flourishing temple, renowned for it's high priest's abilities as an augury, and lays a curse on all there. A call goes out for some brave souls who must enter the now dangerous temple, discover the nature of the woe laid upon the priestess and set all to right. Bring a 5th level 4th edition character or use a pre-generated one.
Rules: 4th edition Dungeons & Dragons
Referee: Adam Thompson
Arms Race - Allied assult on a axis research facailty.New and old players welcome miniatures well be supplied if you would like to bring your own also welcome(please contact me at gympostal@att.nett so I can balance out the forces).
Rules: BATTLEGROUND WEIRD WAR II
Referee: JOHN T. WRIGHT
Batailles de l'Ancien Régime Demo - These are two set-piece learning scenarios for
Rules: Batailles de l'Ancien Régime
Referee: Ed Youngstrom
Battle for Stalingrad - It is November 1942 and the snow has started to fall. Hitler has promised his people a victory before winter. An all-out offensive has begun with 9 divisions! The Germans must take the factory at all costs. The Russians have their orders as well-not one step back! Stalingrad must be held---at all costs. German and Russian players will have command of armor, infantry, and possibly aircraft of the time period to complete their goals.
Rules: Frontline-Command
Referee: Jim Lloyd, Devon Smith, Lawrence Halcomb, Lance Smith, Karl Jones
Battle for the Tractor Factory - Stalingrad - 28mm W.W. II Miniatures: It is 1942! The German forces have dug in and refuse to let go of the factory.Soviet forces must take back the factory to drive out the invader. Forces will include armor and infantry units. For more information: http://frontline-command.com
Rules: Frontline-Command
Referee: Devon C. Smith & Terrence Rideau
Battleground Weird War II - Captain America, Bucky and a elite unit of US Airborne are tasked with retrieving a captured spy that has been taken to a remote inn for interrogation by the Nazis. It is also believed that the nefarious Red Skull is personally conducting the interrogation and it is imperative that this spy is rescued before they divulged any information.
Rules: Modified BGWWII
Referee: Brian Cottrell
Battletech Custom Madness Free-for-All - Got the munchiest design out there? Let's see it in action-custom mech free-for-all with hidden sheets. Anything in the Total Warfare rules set-we will use BV2. Gunnery/pilot skill will be based off BV (under 1000 BV: 1/2, 1001-1500: 2/3, 1501 to 2000: 3/4, 2001 to 2500 gets 4/5, and 2501+ gets a 5/6.
Rules: BattleTech Total Warfare
Referee: Chris Friede
Before Ligny - If messengers were not lost and Generals did not desert, the French might have stolen even more of a march on the Allies in 1815. A Napoleonic battle set in 1815 using the new "Shako 2" rules and 1200 28mm figures. The Prussian I Corps must stop the French advance to buy time for Blucher's army to mass.
Rules: Shako 2
Referee: Lloyd Eaker
Big Battalions Seven Years War - ImagiNations of Urope - Join rules author Bill Protz, former Journal of the SYW Association Editor Jim Purkey (aka Alte Fritz), and a bunch of like-minded individuals. Game will use 48-man battalions and 12-figure squadrons. Bring your own, or use units provided by the hosts. Visit http://texasbigbattalions2008.blogspot.com/ for basing information and game details! Units can be historical or imaginary, anywhere from 1/72 plastic up to 30mm! (this is a two session game from 9:00 AM to 6:00 PM)
Rules: Batailles de l'Ancien Régime
Referee: Ed Youngstrom
Call of Cthulhu: No Man's Land - This is a CoC Adventure set in 1918 during WW1. Modified to run during a con slot.
Rules: Call of Cthulhu 5th Edition + No Man's Land
Referee: Paul Wolfe
Canvas Eagles - WWI dogfights in the air over the trenchlines. LSHM Challenge-winning game board presented by San Antonio's Johnnie Rodriguez is a convention standard. This double-timeslot event (Sat Morn through Sat Afternoon) will allow players to come and go as they wish. Rankings will be determined from the summation of all stats and badges awarded. You only need to register in this one time slot. New players encouraged to learn.
Rules: Canvas Eagles
Referee: John R. Rodriguez
Castles & Crusades: Assault on Blacktooth Ridge - This is a modified version of Assault to run in a con-slot. (con edition)
Rules: Castles and Crusades
Referee: Paul Wolfe
Charlie's Beach Bar-B-Q Bonanza - Come play out your favorite moments from "Apacolypse Now" as Colonel Killgore and elements of the 1/9th Air Cav bring gunfire and napalm down on Charlie's Point. The tide is out, the waves are peaking 6', and the helos are in the air with the Valkyries cued up!
Rules: FNG:Over Gren Hell
Referee: Darby Eckles
Chop Sockey Double Feature - First up: Munchkin Fu. Kick open the door, slay the monster, and karate chop your friends. Grab your Hong Kong Thong and your Shiny Black .45 and be the first to reach level 10!! Next is Ninja Burger. Deliver tasty Ninja Burgers to exotic locations in 30 minutes or less... Or you commit seppuku. Gain the most honor and the restaurant is yours. Fail and you join your ancestors.
Rules: Ninja Burger and Munchkin Fu
Referee: Albert Griego
Circus Maximus - Fri Full - Sat available - The Circus is a chariot racing game set in ancient Rome. Join the others in racing toward the finish line. Strain your horses around the corners, lash at your opponents, wreck their chariots, damage their horses all the while they are trying to do the same to you. No experience necessary. Come if you dare.
Rules: Circus Maximus
Referee: Mike Gomez
Classic Battletech - Gunslinger, Open and Bloodright - Classic BattleTech - see details for each section on the Tournament tab on the website - rules and scoring PDF available http://millenniumcon.com/CBT_Tournament%20Rule%2011.pdf
Rules: Revised BattleTech Master Rules™ (Level 2)
Referee: Frank Crull
Classic Battletech Arena of Death - Classic Battletech Arena of Death! Strap into a 25 ton walking death machine and prove your prowess against all comers! Start with a 25 ton mech and win upgrades for your kills in this free-for-all non-stop Classic Battletech event.
Rules: Classic Battletech
Referee: Adam Thompson and Steve Hilderbrand
Colonial Adventures - Battle for the Oasis - Players take command of French Foreign Legionaries surrounded at an oasis by Berber tribesmen. Can you survive until help arrives? Here's your chance to try the new Colonial rules from Two Hour Wargames. No experience necessary and everything is provided.
Rules: Colonial Adventures
Referee: Ed Teixeira/Al Maurer
Colonial Adventures - The French Foreign Legion in Africa - Players take command of French Foreign Legionaries out on patrol to subdue the local inhabitants. What starts out as a simple mission turns into a matter of life or death....yours! Here's your chance to try the new Colonial rules from Two Hour Wargames. No experience necessary and everything is provided.
Rules: Colonial Adventures
Referee: Ed Teixeira
Colonial Adventures - The Raid - Players take command of French Foreign Legionaries conducting a raid of a Berber village. Can you find and capture the leader of the rebellion? Here's your chance to try the new Colonial rules from Two Hour Wargames. No experience necessary and everything is provided.
Rules: Colonial Adventures
Referee: Ed Teixeira/Al Maurer
Color of Ambition - People have gone missing. Now the black smith wants you to find his two apprintesces. As you investigate, it seems that you are being watched. By who? Are they good or are they bad? This is the time to start to be brave and start your fortune.
Rules: dungeon and dragons Version 3.5
Referee: steven lee coston
CORE1-1 Inheritance - When the Netherese conquered Sembia those who objected were either killed or forced to flee. Decades later a young man inherits a key to the family vault abandoned seventy years earlier. Desperate for money he hires you to retrieve it contents in a gamble that something worthwhile is still there. A Living Forgotten Realms adventure set in Sembia for characters levels 1-4.
Rules: 4th Edition Dungeons and Dragons
Referee: Steve Watlins
CORE1-2 The Radiant Vessel of Thesk - Rumors of a great item, touched by divinity, have traveled across Faerûn. Those with an interest in possessing the item and benefiting from its power have sent agents to find it, but no one seems to know what or where it is. A Living Forgotten Realms adventure set in Thesk for characters levels 1-4.
Rules: Dungeons and Dragons, 4th Edition
Referee: Rey Herrera
CORE1-3 Sense of Wonder - You are summoned to help a cleric of Gond Wonderbringer, who seeks the location of a lost temple to the Lord of All Smiths. Think of all the marvelous inventions, lost since the Spellplague came crashing down on the nation of Lantan, that might lie waiting to be rediscovered and brought back to the lands of Faerûn! A Living Forgotten Realms adventure set in the Nelanther Isles for characters level 1-4.
Rules: 4th Edition Dungeons and Dragons
Referee: Clay Jenkins
CORE1-4 Crystal Clear - The Low Market of Athkatla is no place for the more delicate flowers of civilization. For those of a lesssavory character, or whose reputations need not be protected quite so zealously, however, the Low Market is a bazaar like no other. Goods and services of all kinds can be had as long as the price is right… and the price is always right. But today, the coin of the realm seems to be something other than gold. A Living Forgotten Realms adventure set in Amn for characters levels 4-7.
Rules: Dungeons & Dragons 4th Edition
Referee: April Bremner
CORM1-1 The Black Knight of Arabel - Your party is sent to investigate allegations of Netherese activity near Arabel: a dark rider commanding legions of shadow. Can you turn back the tide before it’s too late? A Living Forgotten Realms adventure set in Cormyr for characters levels 1-4
Rules: Dungeons & Dragons 4th Edition
Referee: Lisa Ann Kueter
CORM1-2 Gangs of Wheloon - A prison city, a spy, and 3,000 of the most dangerous criminals in Cormyr: Can you get in and out of Wheloon to rescue one of the Crown's most valuable agents? A Living Forgotten Realms adventure set in Cormyr for characters levels 4-7.
Rules: Dungeons & Dragons 4th Edition
Referee: Rey Herrera
Cow Poker - It's a range war for two to four players. Rustle each others' cattle. Hire away each others' cowpokes. Recruit the wacky characters into your Ranch for points and bonuses, and collect them in tricks from the roundups and shootouts. Once all the cards are taken, make the best poker hand to score additional points!
Rules: Steve Jackson Games Cow Poker
Referee: Andrea Little
Craddock gets his wish - full - The First Sea Lord promised newer and better ships which were never sent. See if Craddock can do better against Graf Spee if he had received those promised ships.
Rules: GQ III
Referee: David McLellan
D&D Delve Night Demo - Get your quick fix of Dungeons & Dragons or experience the new 4th edition for the first time. Each session runs less than 2-hours. Bring your own 4th edition first level character or play one the pre-mades. Veterans and newbies alike welcome. Materials Provided.
Rules: 4th Edition Dungeons and Dragons
Referee: Bill Oppenlander
DALE1-1 The Propect - The Fall of Stars is the most famous adventurers' club in Faerûn. Who can say no when offered membership in the Stellar Fellowship, for a mere errand? But of course, things are never that simple. A Living Forgotten Realms adventure set in the Dalelands for characters levels 1-4.
Rules: 4th Edition Dungeons and Dragons
Referee: Lisa Ann Kueter
DBA - Ancient Tournament - DBA Open Tournament for 40mm frontage armies.Terrain provided. Loaner Armies Available .Some experience but not required to participate. Must be able to commit to the entire tournament time.At least 3 rounds or more if time permits.
Rules: DBA 2.2
Referee: Blake radetzky
Death Race 2K8 - Get Ready to RRRRRRumble!! It's Amateur Night at the Retama Autodeul Arena, and everyone is invited!! Do you have what it takes to take the top prize?
Rules: Car Wars Card Game
Referee: Albert Griego
Demo - Big Battalions Seven Years War - ImagiNations of Urope - Demonstration game for Big Battalions Seven Years War - MN-04 which will be played Saturday morning and afternoon during both sessions.
Rules: Batailles de l'Ancien Régime
Referee: Ed Youngstrom
Diplomacy - Diplomacy - The classic game of negotiation and betrayal. Take on the role of one of the major European powers of 1900 - England, France, Germany, Italy, Russia, Turkey, or Austria-Hungary. Invade your neighbors, negotiate alliances, and be sure you stab them before they stab you. The rules are simple, but it's your ability to build and break alliances that will win you the game.
Rules: Standard Diplomacy rules
Referee: Jeff Johannigman
Electric (Miniature) Football - The fun you had in youth with Electic Football was only the beginning. EFL today has grown to include leagues, custom figures & stadiums, intense rules that offer a high level of realism, and a special bond of brotherhood. Pick a team and battle it out on the gridiron if you have what it takes to call plays, set up formations, and complete amazing passes & kicks under pressure. Take a break from the usual themes and experience a fast paced exciting action game that will leave an impression.
Rules: Dallas Fort Worth Electric Football League rules version 10.2
Referee: Curtis Kitchens
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Rules: 10
Referee: vfgmbhxpsar
Field of Glory - Texas Championship Tournament - Field of Glory - The Texas Championship Tournament - 800 points 10/15mm figures Players should be prepared to provide terrain. Event will count for USA International Rankings. We are hoping to get enough entrants to qualify for a non-minor tournament. FoG is quickly rejuvinating interest in Ancients gaming across the country. Come join in the fun
Rules: Field of Glory
Referee: Mark Reed / Dave Bennett
FNG: - Intel has come in that a VC Tax Collector, who happens to be the relative of a Government Official, will be visiting a small village the near Quan Loi. We know his route and his destination, now the grunts just have to grab him and get him out in one piece. Of course, he won't be travelling alone...20mm Skirmish, all minis provided.
Rules: FNG by Two Hour Wargames
Referee: Darby Eckles
For The Emperor! - The Americans are weak after our glorious defense of the beach. It is now time to finish them off! With superior will our tank forces and infantry will destroy the enemy. Attack!!
Rules: Disposable Heroes and Coffin for Seven Brothers
Referee: Jeff McCulloch
Frag-O-Rama - Attention all Fraggers!!! It's amateur night at the Deathmatch Arena. Come one, come all, and the last one standing wins!!
Rules: Chez Geek
Referee: Albert Griego
Friday Night Fights - Boxing Game from Two Hour Wargames - When the ring's only 20 feet by 20 feet there's no where to run and no where to hide. Friday Night Fights is a down and dirty easy to learn boxing game that is fun to play! Players will fight a minimum of two fights in a double elimination tournament. Winner receives a set of two boxers and rules.
Rules: Friday Night Fights from Two Hour Wargames
Referee: Ed Teixeira
Glory! Napoleonics - Brigade Action in 28mm - Glory! Napoleonics is a new ruleset for brigade-sized actions using 28mm figures. Please join us for a demonstration of the game. No experience required!
Rules: Glory! Napoleonics by Grognard Games
Referee: Scott McKinlay
Graf Spee goes East - The German East Asia squadron sails east toward the Indian Ocean and home. Waiting for him is the British China Station force. Try your hand at this alternative naval venture at the beginning of WW I
Rules: GQ III
Referee: David McLellan
Hedgerow Hell - 28mm W.W. II Miniatures: Battle in the Bocage, Normandy Hedgerow. German forces are dug in and U.S. Armor and infantry are attempting to drive them out! For more information: http://frontline-command.com
Rules: Frontline-Command
Referee: Lance A. Smith & Karl Jones
Heroes of Omaha - This is a skirmish event combining three scenarios from Skirmish Campaigns' "Heroes of Omaha and Panzer Lehr" book. The linked scenarios will be played in three two hour segments that cover the days immediately following the D-Day landings. Come try your hand as infantry leaders from the U.S. 29th Division as they enter bocage country, or as the desperate defenders from the German 352nd Division. (this is a 6 hour game spanning the Saturday Morning and Saturday Afternoon sessions)
Rules: G.I. Skirmish
Referee: Joe Shaffer
High and Dry - Return to the land of Tsolyánu from TSR's classic RPG, Empire of the Petal Throne! Every year, the temple of Hnálla sends you out to collect revenue and maintain order in the lands it controls on the edge of the Desert of Sighs. All is going well, until you reach the humble little village of Ssádek...
Rules: Pocket Universe RPG
Referee: Jeff Dee
Hour of Glory: Bunkerstorm - In this expansion for Hour of Glory, Teams of soldiers battle for stronghold supremacy. Keeping many of the elements of Hour of Glory players command a team of elite soldiers. Their objective is to secure more of the Stronghold’s rooms than the enemy within 15 (game) minutes. You can shoot, kill and maim to your heart’s content but you must never lose sight of your purpose. This expansions adds advanced combat and survival tactcs and concepts.
Rules: Hour of Glory & Bunker Storm
Referee: Brian L. Bird
Hour of Glory: Sabre Agents - Set on the eve of D-day, while the Allies prepare to liberate fortress Europe, You've been recruited into an elite covert taskforce Secret Allied Brigade Reconnaissance Expedition (SABRE) to investigate reports of an atomic weapon being developed in a Stronghold deep behind enemy lines. 3 players act as SABRE Agents against the Stronghold Defender.
Rules: Hour of Glory
Referee: Brian L Bird
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Rules: 10
Referee: adwgxzfd
IMPI1-1 Alone - Impiltur is not a safe country for those who are alone. When a young woman’s father dies, can you resist her cry for help? A Living Forgotten Realms adventure set in Impiltur for characters levels 1-4.
Rules: Dungeons & Dragons 4th Edition
Referee: Bill Oppenlander
La Comandancia - Exercise in limited warfare, Operation Just Cause December 1989. The early morning assault on the Comandancia in Panama City by TF Gator. Capture the Panamanian Army Headquarters while limiting collatoral damage to the surrounding city and local nationals, all within tight time constraints. Played with HLBSC 40mm Ultra Moderns. http://www.btinternet.com/~david.manley/wargames/Odds/fforce.htm
Rules: Fire Force:
Referee: James Johnson
Living Greyhawk (LG) - Core mods from year 6 and 7 APL 2-10 - Living Greyhawk (LG) Core mods from year 6 and 7 APL 2-10. RPGA membership is required. Characters must be legal LG characters with -ALL- ARs to show character advancement and special access. Specific LG Core mods may be requested in advance or at the door, but advance request is preferred to field appropriate tables. Specials (except the finale), 2-round mods, and APL 12 MUST be requested in advance by a full table of 6 players. Living Greyhawk will expire at the end of 2008.
Rules: D&D 3.5
Referee: Marcia Schoonover
Longstreets Assault at Gettysburg - Hood, McLaws and Anderson's division attacking the Union left flank at Gettysburg. Uses actual to scale terrain boards with elevations based on geographic maps, 15mm figures. Peach Orchard, the Round Tops, Devil's Den, and the Wheatfield. (note: runs Saturday afternoon and evening as one event)
Rules: Carnage and Glory
Referee: Jim Dunnam
LOTR: Attack at Weathertop - Lord of the Rings introductory scenario for new players. All materials provided - no experience necesssary - will teach. Drop by the table for a quick game. I will be running this scenario as many times as possible during the morning session. Prizes!
Rules: Games Workshop LOTR
Referee: Richard Kropp
LOTR: Mines of Moria - The Fellowship faces off against the watcher, a cave troll, handfulls of goblins, and the Balrog in this Lord of the Rings slugfest through 6 feet of 3D mines of moria custom terrain. All materials provided - no experience necessary - will teach. Prizes!
Rules: Games Workshop LOTR
Referee: Richard Kropp
Madness in the Bocage - 28mm W.W. II Miniatures: A small village in the hedgerow country is secured by German armor and infantry and allied forces must re take it! Both forces will include armor and infantry.
Rules: Frontline-Command
Referee: Lawrence Halcomb
Moby Dick - Rise of the Kraken - Call you Ishmael. There she blows! Join with the whaleboats of the Pequod in the search for Moby Dick. Each player will man one whale boat with crew. Harpoons provided. BYO Grog ! Oh... don't lose a man over board.. there be sharks! This year a new twist...the kraken will make an appearance!
Rules: Stolen!
Referee: Michael Gesser
MOON1-1 Nature’s Wrath - Faith in Chauntea runs strong amongst the Ffolk, and the village of Warlsbry is no exception. The village appears to have fallen from favor, and now the beasts of field and sea bring their wrath against the village. You must return the village to the gods' good graces or it may not survive the coming winter. A Living Forgotten Realms adventure set in the Moonshae Isles for characters levels 1-4.
Rules: 4th Edition Dungeons & Dragons
Referee: Randy Ray
MOON1-2 The Sea Drake - Valiant seafarers travel among the Moonshae Isles every day, bringing food, supplies and information to isolated, insular communities. You have been hired as guard aboard the Sea Drake, a sturdy Nordman vessel. The weather is rainy and the fog is thick: a perfect time to sail the waters of the Moonshaes. A Living Forgotten Realms adventure set in the Moonshae Isles for characters levels 4-7.
Rules: D&D 4.0
Referee: David Woodfin and Clay Jenkins
Mr. - 1st edtion Dungeons and Dragons Level 5-9Pre printed Characters will be provided. This will be and old time Dungeons and Dragons game from the 80's. Module will most likely be used to preserve balance and fair gamesmanship. Sundays game will be part 2 of Fridays game if enough returning Players return and adventure is left unfinished from Friday. Otherwise Sunday will be a continuation of the next adventure to take place after Fridays game.
Rules: 1st edtion Dungeons and Dragons
Referee: Roy Hayes
Night Hunters - A combine us and british airbourne,and a few professional vampire hunters jump into germany to hunt and elimante a head nazi vampire before dawn.new players welcome
Rules: BATTLEGROUND WEIRD WAR II
Referee: JOHN T. WRIGHT
One Yard at a Time - The Marines of Company C are tasked with clearing the beach defenses and pushing across the island. Not a problem since naval and aerial bombardment surely wiped out the Japanese defenders. Right?
Rules: Disposable Heroes and Coffin for Seven Brothers
Referee: Jeff McCulloch
Peiper's Push for Petrol - Kampfgruppe Peiper attacks Trois Ponts and Stavelot in order to capture US fuel depots located in the area. Defending the site is one trained US Rifle Battalion and an Engineer Company. Uses Flames of War vol.2 Rules and briefings from Festung Europa (or Fortress Europe update) and Cobra.2
Rules: Flames of War
Referee: Ed Enslinger
Powergrid - Bid for power plants, buy resources, pay connection fees to operate within a city. Each element is well-designed and they blend together into an excellent game. Object is to provide power to the most cities on the final turn.
Rules: American map, possibly very slight variant rules
Referee: Andrew Hartwell
Princes of Florence - Create civic works worthy of a renaissance prince. Use landscapes, buildings, and specialists to create great works. In the same Rio Grande series as Puerto Rico, this is a well designed game with richness of play and themes. Can probably finish two games in 4 hours.
Rules: Standard
Referee: Andrew Hartwell
Reaper Paint and Take - Come and pick out a free primed Reaper miniature, paint it, and then take your masterpiece home with you. All brushes, miniatures and Reaper paints will be provided, though you are welcome to bring your own. While preregistering guarantees a spot at the start of each time slot, this event is a walk up and participate event: there may be a wait until one of the 6 painting stations is free. Some basic instruction/guidance will also be available.
Rules: NA
Referee: Ron Vutpakdi
Reaper Paint and Take-2 - Come and pick out a free primed Reaper miniature, paint it, and then take your masterpiece home with you. All brushes, miniatures and Reaper paints will be provided, though you are welcome to bring your own. While preregistering guarantees a spot at the start of each time slot, this event is a walk up and participate event: there may be a wait until one of the 6 painting stations is free. Some basic instruction/guidance will also be available.
Rules: N/A
Referee: Charles Graham
Rifts - A futuristic game melding magic with advanced weaponry as well as spacecraft and the like. Demons giants dragons and everything else you can think of. This game will be based on the siege of tolkieen.
Rules: Rifts - Standard
Referee: Curtis Albert
Risk - Risk - Each board winner walks away with the board upon which they won.Grand Tourney winner gets a certificate and some other prize.
Rules: Risk Tourney
Referee: Steve Jung
Russian Escape - This fast play Napoleonics rules set was released in May 2007. We will be playing the big battle version of the rules. Napoleon's tragic retreat through Russia brings us to the fictitious Russian crossroads town of Pottsylvania . Will you as the Grande Armiee breakout or as the Russian Army finally destroy the vile French! Roll some dice, have some fun, laugh alot! Terrain and miniatures are provided.
Rules: De Bellum Napoleonica v2.1
Referee: Blake Radetzky
Slaqcker Olympics - It's the weekend and there's nothing to do. Nothing? Not this weekend. It's time to hang out at the coffee shop with your live-in S.O., get some ramen and get rid of the Old Man Upstairs. Remember, he with the most slack wins!
Rules: Chez Geek
Referee: Al Griego
SPEC1-1 Shades of the Zhentarim - Zhentil Keep is a city with a storied history, even if most of the tale is not fit for innocent ears. A mission to find the wayward son of a wealthy merchant leads deep into the secrets, deceptions, and brutal power on which the dreaded Zhentarim built their ominous keep. A Living Forgotten Realms two-round special adventure set in Zhentil Keep for characters levels 1-4. Runs for two sessions (8 hrs)
Rules: DND 4th Edition
Referee:
Stephenson's Depot - 15mm ACW battle from John Hill's Sound of the Guns scenario book. It is June 1863 and the commander of the Union VIII Corps has deployed his 2nd Division, more than 20 miles from the nearest friendly troops and source of supply. Lee has sent Stonewall Jackson’s Corps, under Ewell to harvest the ripe fruit of the 2nd division. Can the exhausted Yankees fight through to safety, or will the Rebs find victory in this prelude to Gettysburg?
Rules: Johnny ReB II (modified)
Referee: Joe Shaffer
Streets of Peking - European diplomats and their embassy guards are holed up defending a small perimeter within 1900 Peking, fending off assault waves of Boxers and Chinese imperials - and awaiting an overdue rescue force. Hand of action cards drives operational decision-making and quick movement. In 15mm.
Rules: Memoir 44 (modified)
Referee: Ray Kunstmanas
Tannenberg 1410 - Just because the pagans on the Baltic Sea converted to Christianity doesn't mean the Teutonic Knights will stop their final Crusade - they would be out of a job! So the Polish-Lithuanian army seek an end to Teutonic expansion in one decisive battle. Team hand of action cards drives operational decision-making and quick movement. In 15 mm.
Rules: Memoir 44 (Modified)
Referee: Ray Kunstmanas
Tha Guid, Tha Bahd, an Tha Oogly! - Pete Moss' malt whiskey is the liquid gold of Glen Mayhem, thus Dark Duncan Millar covets a cartload in transit, while Griffin Davis is bound to defend it & Dept. March Warden Lord FitzAdder has sworn to impound it! Mount up for feud & felony on the Anglo-Scots Border ca. 1590 in this 3-way Reiver skirmish.
Rules: Modified Mordheim
Referee: Michael Miller
The Alamo - What is Millenium Con without an Alamo game? It's a state law right? Come play in a 28mm scale Alamo with the official roster of defenders and a nearly unlimited supply of Mexical Soldato's! Using the best rule set ever printed on one page.
Rules: Home
Referee: Michael Gesser
The good, the bad, and the munchkin - Forget dragons and goblins - Jackalopes and Davy Croc have just as much treasure. Those plains may seem wide open, but there's lots of monsters to kill, and lots of stuff to take. Become a Cowboy with a Twenty-Gallon Hat, or an Indian on a Catamount. Fight Wild Bill Hiccup, the Killer Jalapeno, and a Barber Shop Quartet. Take The Annual Bath for an extra level. Or just pal around with your sidekick the Greenhorn, until you sacrifice him to distract a monster.
Rules: Steve Jackson Games Munchkin rules
Referee: Andrea Little
The Rule of LGOP’s - Fruhstuck (54MM) - LGOP, in its purest form, small groups of pissed-off 19 year old American paratroopers. They are well trained. They are armed to the teeth and lack serious adult supervision. Happily they go about the day's work...and wonder into Hiesville early one morning disturbing a group of Germans just waking up for breakfast…can they take the village? 54MM
Rules: Final Combat
Referee: Adam Gesser
The Rule of LGOP’s - Nachtisch? 54 MM - LGOP, in its purest form, small groups of pissed-off 19 year old American paratroopers. They are well trained. They are armed to the teeth and lack serious adult supervision. Happily they go about the day's work... Happily they go about the day's work...and meet the German counterattack late in the afternoon, can they keep the village?
Rules: Final Combat
Referee: Adam Gesser
Tinajitas - More Operation Just Cause. US Airborne troops conduct an air assault into blocking positions to keep PDF troops from reinforcing the battle at the Commandancia. US Troops must capture key terrain features including the barracks of the 2nd PDF Company situated near the town of Tinajitas, Panama. Played with HLBSC 40mm Ultra Moderns. - http://www.btinternet.com/~david.manley/wargames/odds/fforce.htm
Rules: Fire Force
Referee: James M. Johnson
TYMA1-1 Elder Wisdom - A frontier village on the outskirts of Tymanther needs help with a reconnaissance mission. The dragonborn do not often look to outsiders, so this is a good chance to learn about the fate of Unther… and meet the new neighbors. A Living Forgotten Realms adventure set in Tymanther for characters levels 1-4.
Rules: 4th Edition Dungeons and Dragons
Referee: David Woodfin
TYMA1-2 Taking Stock of the Situation - In the outlying village of Ruinspoke, something or someone is taking the livestock. Others have attempted to investigate, but they have not returned. A Living Forgotten Realms adventure set in Tymanther for characters levels 4-7.
Rules: 4th Edition Dungeons and Dragons
Referee: April M. Bremner
Unaguafria - 1879 - Colonial (1879) engagement - British troops are ambushed by Zulu warriors as they near the Unaguafria river. The scenario is played with Gabe Landowski’s rules “Damned Human Race” and with a slight twist to facilatate multiplayer-gaming. The rules are very simple – you’ll get the hang of it after the first round; no need to drone on with rules' details – just pull up a chair and let the GM coach you along for the first round - after that you’re on your own. All materials provided.
Rules: Damned Human Race
Referee: Justo Perez
War of Spanish Succession in 6mm - The Grand Alliance forces consisting of armies of British, Dutch, Prussian, Danish and assorted minor German principalities confront the French and their allies in the Spanish Netherlands. Will the French meet their fate as at Ramillies or will they finally get the better of the Duke of Marlborough? This game features over 1500 6mm figures.
Rules: Might & Reason Sun King variant
Referee: Tom Primrose
Warlord Dungeon Crawl: The Dungeon of Dread II - A year ago, the Warlords of Taltos stormed the lair of Gauth, defeated his traps, stole his treasure and even slew the dragon himself. But that was then; a new presence lurks in the Dungeon of Dread, and it waits for you! Command a party of painted Reaper minis as you explore the dungeon in search of adventure. Uses the Reaper Warlord system rules; all materials provided, Reaper prizes awarded for the most loot! Runs continuously during the con; no pre-reg necessary.
Rules: Warlord
Referee: Vincent Hendricks
Warrior Heroes Dungeon Crawl - Deep beneath the city lie forgotten catacombs, half-flooded sewers, and caverns measureless to man. Choose your entrance and explore a multi-level 3D dungeon with distinct theme areas. Lead your party of heroes against the forces of the Black Moon and recover ancient artifacts to aid your quest. Warrior Heroes combines miniatures wargaming with role-playing. Sponsored by Two Hour Wargames.
Rules: Warrior Heroes: Armies and Adventures by Two Hour Wargames
Referee: Jake Bourbon
WATE1-2 Dark Secrets of Downshadow - Adventurers are the only hope of a servant who seeks her missing brother. Will the heroes be in time to save the boy and best the villains? A Living Forgotten Realms adventure set in Waterdeep for characters levels 4-7.
Rules: DND 4th Edition
Zulu - 40K Style - With the defeat of the Martians at the end of the 1900's, Mankind expanded thru the Solar System and then to the stars. On Tau Ceti IV, the hulking green natives did not take kindly to the arrival of Man. Here is the battle between units of the 24th Praetorian and a rampaging native horde.28mm Science Fiction, all figures provided.
Rules: Games Workshop - Warhammer 40,000 (5th Edition)
Referee: Mike McGrail