Millenniumcon 2009 Game List
November 6 - 8, 2009

A&A Middle Earth: War of the Ring  - A&A Middle Earth: War of the Ring - Refight the climatic war of Middle Earth's Third Age  Rules: Modified Axis & Allies  GM: Glen Taylor
Action at Lisky Station - 1919  - Russian Civil War: the Whites have been stoppped short of Moscow, and the surging Reds are now counterattacking.  The outnumbered but still elite White units seek to hold the railway station and bridge over the Don River to permit the escape of other units.  15 mm figures.  Action cards govern command control in fast moving rules inspired by Memoir 44.  Rules: Memoir 44 variant  GM: Ray Kunstmanas
Aerodrome  - Aerodrome is a miniature based WWI air combat game. Take to the skies in 3 exciting games where the goal is to shoot down the enemy without taking an unscheduled dirt nap. The rules are extremely easy to learn. This year you will be playing on the very cool wooden control panels. Up to 12 playes can participate.  Rules: Aerodrome 1.1  GM: Mike Becnel
Against the Goblin King  - This will be and old time Advanced Dungeon and Dragons game. Premade characters will be provided or characters may be submitted at coachgalaxy@yahoo.com.Characters should be rolled using one of the methods in the Players H.B/ DMG/Unearth Arcana 1st edtion. Characters should be 1-3rd level. Magic items if any will be assigned by the Gamemaster. We will not be using Bards for this session. Psionics will not be used. Good luck good hunting.  Rules: 1st edition Dungeon and Dragons  GM: Alan Hayes
Ambush Alley  - Ambush alley is a wargame that allows players to recreate intense counter-insurgency actions in an urban environment.  Rules: Ambush Alley  GM: Michael Moore
AT-43 - Fight for Novgorod  - AT-39, the year of skirmishes. White Star forces have pushed Red Bloc units back to the city of Novgorod. A vicous cityfight ensues. Each player will be commanding a small platoon, all troops provided.  Rules: AT-43 by Rackham Games  GM: Mike McGrail
Axis & Allies 50th Aniversary  Edition  - http://www.boardgamegeek.com/boardgame/35052. Victory Conditions: Playing to 15 Victory City tokens, as this makes for a more balanced and enjoyable game.  Rules: 1942 Scenario  GM: Aaron Ingle
Battle of France (Western Front)  - Rommel and his Ghost Division are steamrolling through the heart of France.  The French army needs to prevent the Germans from crossing a major road.  Will the German panzers (PZ II's, PZ 38's, PZ III's, and PZ IV's) be able to succeed against the 25mm ATG's and French tanks by overunning them-??? NOTE: I have all of the 15mm troops PAINTED with my AFV's-NO plastic soldiers.  Rules: Rapid Fire House Rules  GM: Scott R. Davis
Battle of Pharsalus, 48 BC  - Join the Populares with Gaius Julius Caesar or Optimates under Gnaeus Pompeius Magnus to determine the fate of the Republic in the epic battle of the Roman Civil War. Field of Glory, 10mm. Up to 6 players. Some experience desired. (Maybe after attending Sandal Camp!) Sponsored by Great Hall Games. Prizes from Great Hall Games.  Rules: Field of Glory  GM: Rob Smith
Battle on the Chickahominy  - More glory that is 6mm!  This time for the ACW.  The Union army is slowly advancing up the peninsula and the Rebs must push them back to save Richmond.  Longstreet and A.P. Hill with support launch an attack against the V Corps and elements of II Corps.  Rules: Right & Treason (Might & Reason variant)  GM: Tom Primrose
Berlin 1945!  - The Soviet Union is in the capital of the Fatherland! The German forces must hold the line and not let the Russian invaders through this part of the city. "Ve ave a little zomthing up our sleeves for you dogs - you vill not pass!" The Russian troops must get through this sector to meet up with other forces to move on the center of the city! "Onward for Stalin, for Mother Russia - we will crush the invader!" All models and miniatures will be provided. Go to www.FRONTLINE-COMMAND.com  Rules: Frontline - Command  GM: Lance Smith - Lawrence Halcomb - Devon Smith - Jim Loyd - Terrance Rideau
Border Reiver Rawhyde:  Ye hede 'em up!  Ye move 'em oot!  - Dark Duncan rides again!  The Millars have rustled the best bovines in Glen Mayhem & the Davises are on the "Hot Trod" to regain them.  Will the Davises scotch the Millar's cunning plan?  Can the Deputy Warden answer "Where's the beef"?  Which side will see the cows come home?  Four-footed felony on the Elizabethan-era Anglo-Scots Border.  Rules:   GM: Michael Miller
Canvas Eagles  - Back by popular demand is the WW1 Air combat 3-d boardgame over the trenches  based on the Blue max boardgame rules. No experience necessary to play- easy to learn. for novice to experienced players of all ages.  Rules: Canvas Eagles / Blue Max  GM: John Rodriguez
Car Wars in Miniature  - The Steve Jackson Games classic. This duel will be held in an arena. No experience necessary, but Car Wars is a moderately complicated game that requires some record keeping. Everything provided. Come say hello or join in with the newly established and local to Austin "Car Wars Club".  Rules: Car Wars Compendium 2.X  GM: Matt Velentgas
Choas in the Lab  - 1945 british plan to assualt a german research facilty that is believe that the command might turn agaist hilter,Its a race to capture the site before loyal SS retake the facilty.  Rules: modified battleground WWII  GM: John Wright
Circus Maximus  - The Circus is a chariot racing game set in ancient Rome.  Join the others in racing toward the finish line.  Strain your horses around the corners, lash at your opponents, wreck their chariots, damage their horses all the while they are trying to do the same to you.  No experience necessary. Come if you dare.  Rules: Circus Maximus  GM: Mike Gomez
Classic Battletech  - Classic Battletech.  The three tournaments will be Open, Gunslinger and Bloodname.  Rules: CBT Rulebook  GM: Frank Crull
Cosmic Encounter  - One of the most groundbreaking and influential games of all time. Players represent alien races that are seeking to spread themselves onto five foreign worlds. To accomplish this, they make challenges against other players and enlist the aid of interested parties. But all that would be boring without the unique alien powers, which give players ways to break some rule in the game. We will be using the FFG edition, which combines many of the best aspects of all the prior versions.  Rules: Standard rules for the FFG (2008) edition  GM: Jeff Johannigman
DBA - Texas Championship  - DBA Texas Championship Tournament. Open style tournament using 40mm frontage based armies. Terrain provided. Some loaner armies available. 3 - 4 rounds within the slot time frame.  Rules: De Bellis Antiquitatis v2.2  GM: Blake Radetzky
Destroy Those Bloody Guns!  - 1944 - In the hedges and fields of Normandy British Paratroopers have lnded and now must destroy key German flak gun positions, so the allied invasion meets just a little less resistance. German troops must stop the British Paratroopers from destroying the gun positions, as they are vital for the defense of France! All models and miniatures will be provided. For more information please go to www.FRONTLINE-COMMAND.com  Rules: Frontline - Command  GM: Lawrence Halcomb
Duel in the Desert  - Duel in the Desert Rules depicts a hypothetical engagement between British and Axis forces in the North Africa desert in the spring of 1941. British, Italian, and German mechanized forces will fight for control of a key piece of terrain.   Rules used are WWII Microsquad. The scale is 1/1 each inch represents 25 yards and each turn equal to 1 minute of real time. The rules are simple enough to learn during the course of the game.  Rules: WWII Microsquad  GM: George Chrestensen
English Civil War using Field of Glory Renaissance (Beta)  - We’ll introduce Osprey’s new Field of Glory: Renaissance rules in a historical re-fight of a battle yet to be determined.  Rules: Field of Glory  GM: Rob Smith
Escape from Russia  - Russian Winter kicked Napoleon's rear end and now he has to get home - fast. But will what is left of his Grande Armee see French soil again? The French need to escape and the Russians need to let them - NOT!  Lets have some fun.  Rules: De Bellum Napoleonica v2.1  GM: Blake Radetzky
Field of Glory Sandal Camp  - So, if you've been reading the Field of Glory rules, but are not quite envisioning how they actually manifest on the table, or if you have no idea at all, or if you played a few games but are still fuzzy on some points, then join the Great Hall Games gang for this Field of Glory Sandal Camp training for beginners. The camp will begin with an introduction to the basic game philosophy and mechanics: battle groups, movement, charging, combat mechanics, etc. Then we will split into groups to play a game.  Rules: Field of Glory  GM: Rob Smith
Field of Glory Tournament  - The tournament (15mm) will be 4 rounds, 3 Saturday and 1 Sunday, 800 points, 1 List.  The list can be from any published list book.  List to be sent to Mark Reed, at skythian@flash.net by October 24th. Players are asked to bring terrain and mats if possible, there will be some, but more is always better.  Rules: Field of Glory  GM: Mark Reed
For Crown or the Parliament? 28mm English Civil War!  - The Royalists have given the forces of the Parliament a bloody nose and are moving from Oxford.  Your forces are being rallied from the countryside.  Can you stop the King's men from crossing the river and sacking the town of Whatley? It's up to you!  This battle was taken from Giglio's ECW Scenario book.  Well painted miniatures (28 MM), great terrain should give you a GREAT game experience!  Rules: Might of Arms ECW Modified by the DFW Irregulars  GM: Steve Miller
Frontier Raid  - June 1940, Armored Cars of the 11th Hussars along with motorized Infantry of the Kings Royal Rifle Corps raid an Italian outpost on the Egyptian frontier defended by light tanks and a small force of Infantry.  Rules: Crossfire  GM: James M. Johnson
Glory! Napoleonics  - Join us in this tactical game of 28mm Napoleonics using Glory! rules developed right here in Austin. You are a brigade commander assigned a specific task. Determine the formations and deployment of your forces and engage the enemy to win Glory in close combat with the Use your newfound Glory to influence the battle as it progresses, or save it to determine victory in this battle and put you on the road to a Marshal’s baton. Prizes sponsored by Grognard Games.  Rules: Glory! Napoleonics  GM: Scott McKinlay
Gotha Melee  - 24 February 1944: While en route to intercept an American bomber stream, a force of German twin-engine fighters were attacked by the American fighter-escorts. To cover their "bomber destroyers", German fighters quickly joined in. This game features P-51Bs, P-38s, FW-190s, ME-109s, ME-110s, and JU-88s.  Rules: Check Your Six!  GM: Nathaniel Weber
Heavy Gear Blitz Demos  - Welcome to the 62nd century and the world of Terra Nova.  Colonized by humans and left to fend for its self and divided between two rival superpowers, now recent events have brought this once united planet to the brink of war.  The battlefields of Terra Nova are home to 15 foot tall war walkers called heavy gears.  Filling the roles between tanks and infantry these machines have radically changed the face of war.  What will you fight for?  Rules: Heavy Gear Blitz-Locked and Loaded  GM: Paul Workoff
Heroscape  - Heroscape is the gateway game to get new players, young and old, hooked on the fun of miniatures. It is played with pre-painted miniatures on a landscape made of interlocking hexagonal tiles that can form a large variety of 3D playing boards. Select your army from Vikings, World War II soldiers, elves, ninjas, monsters, samurais, dinosaurs, orcs, dragons, and more. The rules are simple to learn, the strategies are diverse, and the game-play is fast and fun.  Rules: Standard Heroscape rules will be taught  GM: Jeff Johannigman
Hordes of the Things - Texas Championship  - Open HOTT tournament using 40mm frontage based armies. We will crown our first HoTT Texas Champion! Using HoTT-2.0 with the Shooter/Warband admendments. Terrain provided. Some loaner armies available. Some Strongholds may be available for use.  Rules: Hordes of the Things, v 2.0  GM: Blake Radetzky
Hour of Glory: SABRE Agents  - Prepare to fight the Secret War that never was!Set on the eve of D-day, Hour of Glory takes you into a world of espionage and clandestine warfare. While the Allies prepare to liberate fortress Europe, a small team of spies must investigate reports of an atomic weapon being developed in a Stronghold deep behind enemy lines.  Rules: Hour of Glory  GM: Brian L. Bird
Invasion France!  - 1940 - It has begun! The German forces are moving with lightning speed to take France. Armored and infantry forces are to take key locations on the map, and their French counterparts are to prevent this from happening.. Players will be using a combination of  armor and infantry. All models and miniatures will be provided. For more information please go to www.FRONTLINE-COMMAND.com  Rules: Frontline - Command  GM: Lance Smith - Lawrence Halcomb - Devon Smith - Terrance Rideau
Is your Buckle Swashed?  - Are you for King or Cardinal?  Yes, the Musketeers are on a new quest for King and country, much to the chagrin of the Cardinal.  And what about those "opportunistic" third parties that seek gain at anybody's cost?  Bring your "swash" and "attitude" to this skirmish game.  The patrons of "Le Membre qui Frémit" will never forget the day. "No players under 16 years unless accompanied by a parent".  Rules: Eureka Fast Play Skirmish Rules  GM: Dave Allnutt
Japan at War  - Japan at War is a cooperative game where players play on the side of the Allies during the Pacific War in WW2. The game system controls the Japanese. Banzai charges, spider holes, snipers, disease, its all there. The objective is to complete the mission, and preserve your forces. Japan at War uses Nuts! 2nd Edition rules. The scenario is generated by the rules during game setup.  Rules: Nuts! 2nd Edition and War Against Japan  GM: Jeff McCulloch
June 6 Omaha Beach to Cobra (Part 2)  - This is a Flames of War game run in two parts. Part 2 is the Breakout of the US Third Army from the beachhead.  Rules: Flames of War with Fortress Europe, Bloody Omaha and Cobra briefing books.  GM: Ed Enslinger
June 6 Omaha Beach to Cobra (Part I)  - This is a Flames of War game run in two parts. Part 1 is the landing of US forces on Omaha Beach.  Rules: Flames of War with Fortress Europe, D-Day, Bloody Omaha and Cobra briefing books  GM: Ed Enslinger
March or Die!  - French Foreign Legion versus Berbers in a mini-campaign. Each player commands one unit over two battles. Come check out Colonial Adventures from Two Hour Wargames.  Rules: Colonial Adventures  GM: Ed Teixeira
Morning Patrol 1941  - Germans, French, and British collide in this skirmish demo for NUTS! Book 2 from Two Hour Wargames. No experience needed.  Rules: NUTS! Book Two  GM: Ed Teixeira
Ocean Thunder - Battle of Cape Esperance  - Ocean Thunder is a naval miniatures game using 1:2400th scale miniatures. All playing aids and miniatures will provided.The U.S. naval force is intercepting the Japanese task force protecting the troop convoy heading to Guadalcanal.  Rules: Ocean Thunder - Home made.  GM: Chris Arnold
Ocean Thunder - God Save the Queen  - Ocean Thunder is a naval miniatures game using 1:2400th scale miniatures. All playing aids and miniatures will provided. The British are escorting HMS Queen Mary across the Atlantic to bring U.S. troops to Europe. The Germans want to sink this massive ship with thousands of troops. This is a what if scenario from World War II.  Rules: Ocean Thunder - Home made.  GM: Chris Arnold
One Dark Knight  - A dark night 1945 at a farm house the batman makes his move on a nazi group planing a attack on U.S.soil.  Rules: modified battleground WWII  GM: John Wright
Power Grid  - The game of buying power plants and raw materials to provide electricity to a connected set of cities. Anticipate playing two rounds, each on a different map and with a different set of power plants. For 2-6 players (GM won't play unless space is available and all players agree). No experience necessary.  Rules: Power Grid Basic (plus scenario specific, based on the board)  GM: W Andrew York
Reaper Paint and Take  - Come and pick out a free primed Reaper miniature, paint it, and then take your masterpiece home with you. All brushes, miniatures and Reaper paints will be provided, though you are welcome to bring your own. While preregistering guarantees a spot at the start of each time slot, this event is a walk up and participate event: there may be a wait until one of the 6 painting stations is free. Some basic instruction/guidance will also be available.  Rules:   GM: Ron Vutpakdi
Safe Zone - All Things Zombie - Better Dead Than Zed  - The army has carved out a safe zone for the civilians during the last days of the zombie outbreak. Defend the zone at all costs. Come play All Things Zombie,THE zombie game.as needed in this fast paced game. Come play All Things Zombie,THE zombie game.  Rules: All Things Zombie - Better Dead Than Zed  GM: Ed Teixeira
Shockley's Village: Northwestern Spain, 1809  - As Soult’s French Forces invade Portugal, the Spanish-Portugal Border is in turmoil. Our British Hero, Lt. Shockley, has been ordered to facilitate the evacuation of  “Villabuena”. Unfortunately, by the time his force reaches the Village it has already been occupied by the French. Will Shockley be able to rescue the civilians & his best girl, Margarita, from the hands of the French? http://basilhare.wordpress.com/2009/03/02/shockleys-village/  Rules: Sharp Practice in 28mm  GM: Faron Bell
Showdown at Gazala!  - Gazala! Rommel is attempting to encircle the 8th Army position at Tobruk with a daring dash through the desert.  In this scenario, elements of 15th Panzer, attempting to cut into the British rear, engage the 4th Armoured Brigade.This battle will showcase Magister Militum's 10mm WWII line, played with a modified Flames of War (microFOW) rules.New Players are always welcome! Prizes by Great Hall Games.  Rules: Flames of War (modified)  GM: William Boykin
St. Awry  - On 22 July 1944, the British advance in Operation Goodwood was stalled outside of Caen, having outrun its artillery support and with heavy clouds precluding air cover. The British were then subject to a counterattack from 1st SS Leibstandarte Adolf Hitler (LAH).  The scenario depicts a portion of the 1st SS counterattack on the British forces in St. Awry. The Germans must enter St. Awry before the cloud cover breaks and the dreaded Jabos show up.  Rules: Blitzkrieg Commander  GM: Justo
Star Wars Miniatures Battles: Re-Take The Tower  - While the little known Death Star was still under construction, the fledgling Rebel Alliance was attempting to grab any foothold in their battle against the Empire. The Empire on the other hand was trying to thwart every avenue the Rebellion took. Take the Old Republic Communications Tower and seize the day!  Rules: Star Wars Miniatures Battles from West End Games  GM: David O. Little
Star Wars Miniatures Battles: Take The Tower  - While the little known Death Star was still under construction, the fledgling Rebel Alliance was attempting to grab any foothold in their battle against the Empire. The Empire on the other hand was trying to thwart every avenue the Rebellion took. Take the Old Republic Communications Tower and seize the day!  Rules: Star Wars Miniatures Battles from West End Games  GM: David O. Little
Starmada: Dust Shoals of Samar  - The Titanic Clash between the Forces of the 3rd Noviya-Soviet Battlefleet and the Zandris Imperial Star Fleet! Beginners are welcome, Everything will be supplied!  Rules: Starmada  GM: Mike Wikan
Starmada: Klingon Armada  - The Brand New Starmada/Amarillo Design Bureau rules for massed fleet battles in the Star Fleet Battles Universe! This is a Fleet battle between the Forces of the Glorious Klingon Empire against those Do-Gooders in the Federation! All ship Miniatures and glorious Star Combat provided!  Rules: Starmada  GM: Mike Wikan
Surface Naval Action WWII  - WWII Naval Miniatures, 1/2400 ships, 1 inch = 1,000 yards.  Scenarios run can be 1. River Plate, 2. River Plate reversed (French Dunkerque vs German cruisers)3. Denmark Strait or 4.  Put on as many British and German ships as players can handle and go at it.  Will have paperwork for all above scenarios.  Rules: Micronauts  GM: David Arceneaux
Surprise at Niebiwa  - British Western Desert Force attack Italian positions during opening moves of Operation Compass in 1940.  Game played with old school Tradition 30mm figures and 1/48 scale Armor/vehicles using Rapid Fire WW2 rules.  Rules: Rapid Fire WW2  GM: James Johnson
The Battle of Werba (Eastern Front)  - The Germans have completely surprised the Russians and advanced far into U.S.S.R. A small town called Werba (I'm not making this up.) is in the invaders' way. The Red Army must prevent the Germans from overtaking the little city.  GERMAN AFV: PZ III, PZ IV, Stug, 88 ATG.  USSR AFV: KVI, T28, T35, BT-7, T-26, and ATG. Also, both sides have air support!!! NOTE: I have 15 mm PAINTED soldiers!!!  Rules: Rapid Fire  GM: Scott R. Davis
The Open Game Table  - Miss out on playing in the game you wanted?  Itching to play that new game you picked up from the dealers area? Then join your host Brian at The Game Table for a pick up game.  This is an open game table for anyone to join in on a card game, board game, miniatures game, dice game, or a game of just about anything.  You never know what you'll find! No experience needed!  Rules: dependant on each individual game  GM: Brian Bird
The Tigers are Burning  - The Tigers are Burning depicts a hypothetical meeting engagement between German and Soviet armored formations in the fall of 1943. This will be a tanks only engagement with the Soviets fielding 5 tank battalions totaling 104 AFVs. The German force is comprised of 3 under strength panzer battalions totaling 78 AFVs. The scale is 1/1, each inch equals 25 yards and each turn equals 1 minute of real time. The rules are simple enough to learn during the game.  Rules: WWII Microsquad : The Game  GM: George Chrestensen
The War Game  - The Biggest, Baddest, Supreme, King, Granddaddy of all World War II board games. It's Axis and Allies, but supersized and (somewhat) streamlined. Come experience the official largest commercially available board game.  Rules: The War Game  GM: Aidan Aannestad
To the Lost City of Zinj  - In the African Sahel, where the shifting Sahara desert meets the jungle, separate armed colonial-era expeditions from different nations race to pillage the newly found ruins of the lost city of Zinj.  They combat the elements, the locals, and perhaps each other, in order to bring home the most valuable artifacts.  25mm figures.  Fast-moving semi-simultaneous action using rules inspired by Memoir 44. Rules: Home Rules  GM: Ray Kunstmanas
Top Cover  - 6 March 1944: High above Germany, a large force of Luftwaffe ME-109s descends to attack American P-47s moving to cover the B-17 charges. A knock-out dogfight ensues as elements of JG-11 tangle with the 78th Fighter Group.  Rules: Check Your Six!  GM: Nathaniel Weber
Tummar West  - British Western Desert Force attack Italian positions during opening moves of Operation Compass in 1940.  This Battle features Matilda II tanks against the brave Italian Artillery.  Game played with old school Tradition 30mm figures and 1/48 scale Armor/vehicles using Rapid Fire WW2 rules.  Rules: Rapid Fire WW2  GM: James Johnson
Uncharted Seas  - The Uncharted Seas is a fast paced, action packed game of naval tactical combat set in a world of high fantasy. Using superb resin and white metal miniatures, and controlled by fast and easy to learn rules, the game allows you to wage war with fantastical squadrons of mighty warships.  Rules: Uncharted Seas  GM: Larry Prinzivalli
Undead States of America  - Undead States of America is an exciting tabletop war game in which players recreate the battles and campaigns of a fictional Zombie War.You are responsible for the refugees that follow you now.  Gather your army from wherever you find pockets of resistance. Feed them, arm them, and train them for what is to come while the shambling hordes continue to gather on the horizon. Lead your troops to escape the initial outbreak, raid cities for supplies, rescue refugees, and break into military installations.  Rules: Undead States of America  GM: Steven E. Metze
Unwelcome Reveille 1: Wilson's Creek  - Dawn, August 10, 1861.  Union BG Lyon has siezed an opportunity to strike a larger Confederate army encamped along the banks of Wilson's Creek.  At stake is control of Missouri and an early victory for the Union in he West.  The rebels have to overcome surprise and a divided command.  This is the first of two scenarios depicting surprise attacks.  Rules: Johnny Reb 2.5  GM: joe shaffer
Unwelcome Reveille 2: Shiloh  - The second of two scenarios recreating surprise attacks puts the shoe on the other foot.  Dawn, April 6, 1862, finds U.S. Grant's Union army encamped in dispersed postions above Pittsburgh Landing.  General Jonhston has decided to attack a superior force before Grant can be reinforced.  At stake is the South's railroad supply line connecting the trans-Mississippi to the eastern Confederacy.  Rules: Johnny Reb 2.5  GM: Joe Shaffer
Warmachine Mk. II demos  - Warmachine is a fast-paced and aggressive 30mm tabletop miniature wargame.  You control a warcaster and his retinue of steam-powered mecanikal constructs in everything from small scale border skirmishes to apocalyptic battles over the fates of nations.  This will be utilizing the new MK. II rules soon to be released.  Come on by and learn to play like you've got a pair.  Rules: Warmachine Mk. II  GM: Paul Workoff
Waterloo - The Whole Shebang  - The Battle of Waterloo played to scale with 10mm figures on a 5x12 table. The terrain board is a 3D replica of the entire battleffield with all the units. Brigade level . From the winner of the last two Millennium Cup Challenges. Register for SA and SE (8 hours)  Rules: Napoleon's Battles III or Carnage & Glory II  GM: Jim Dunnam
Who rules the high seas  - Napoleonic naval warfare – where deafening broadsides rip ships apart and the men who sail them.  Ships of the line were huge floating gun batteries capable of firing over 1000 pounds of metal in a single broadside.  Come captain one of these magnificent ships as we fight for rule of the high seas.  We will be using the big 1:900 scale ships from Portsmouth Miniatures. Rules: Close Action  GM: Jeff Hunt