Millenniumcon 2009 Game List
November 6 - 8, 2009
A&A Middle Earth: War of the Ring - A&A Middle Earth: War of the Ring - Refight the
climatic war of Middle Earth's Third Age Rules:
Modified Axis & Allies GM:
Glen Taylor
Action at
Lisky Station - 1919 - Russian Civil War: the Whites have been stoppped short
of Moscow, and the surging Reds are now counterattacking. The outnumbered but still elite White units
seek to hold the railway station and bridge over the Don River to permit the
escape of other units. 15 mm
figures. Action cards govern command
control in fast moving rules inspired by Memoir 44. Rules:
Memoir 44 variant GM: Ray Kunstmanas
Aerodrome - Aerodrome
is a miniature based WWI air combat game. Take to the skies in 3 exciting games
where the goal is to shoot down the enemy without taking an unscheduled dirt
nap. The rules are extremely easy to learn. This year you will be playing on
the very cool wooden control panels. Up to 12 playes can participate. Rules:
Aerodrome 1.1 GM: Mike Becnel
Against
the Goblin King - This will be and old time Advanced Dungeon and Dragons
game. Premade characters will be provided or characters may be submitted at
coachgalaxy@yahoo.com.Characters should be rolled using one of the methods in
the Players H.B/ DMG/Unearth Arcana 1st edtion. Characters should be 1-3rd
level. Magic items if any will be assigned by the Gamemaster. We will not be
using Bards for this session. Psionics will not be used. Good luck good
hunting. Rules: 1st edition Dungeon and Dragons GM:
Alan Hayes
Ambush
Alley - Ambush alley is a wargame that allows players to
recreate intense counter-insurgency actions in an urban environment. Rules:
Ambush Alley GM: Michael Moore
AT-43 -
Fight for Novgorod - AT-39, the year of skirmishes. White Star forces have
pushed Red Bloc units back to the city of Novgorod. A vicous cityfight ensues.
Each player will be commanding a small platoon, all troops provided. Rules:
AT-43 by Rackham Games GM: Mike McGrail
Axis
& Allies 50th Aniversary Edition - http://www.boardgamegeek.com/boardgame/35052.
Victory Conditions: Playing to 15 Victory City tokens, as this makes for a more
balanced and enjoyable game. Rules: 1942
Scenario GM:
Aaron Ingle
Battle of
France (Western Front) - Rommel and his Ghost Division are steamrolling through
the heart of France. The French army
needs to prevent the Germans from crossing a major road. Will the German panzers (PZ II's, PZ 38's, PZ
III's, and PZ IV's) be able to succeed against the 25mm ATG's and French tanks
by overunning them-??? NOTE: I have all of the 15mm troops PAINTED with my
AFV's-NO plastic soldiers. Rules: Rapid
Fire House Rules GM:
Scott R. Davis
Battle of
Pharsalus, 48 BC - Join the Populares with Gaius Julius Caesar or
Optimates under Gnaeus Pompeius Magnus to determine the fate of the Republic in
the epic battle of the Roman Civil War. Field of Glory, 10mm. Up to 6 players.
Some experience desired. (Maybe after attending Sandal Camp!) Sponsored by
Great Hall Games. Prizes from Great Hall Games. Rules:
Field of Glory GM: Rob Smith
Battle on
the Chickahominy - More glory that is 6mm! This time for the ACW. The Union army is slowly advancing up the
peninsula and the Rebs must push them back to save Richmond. Longstreet and A.P. Hill with support launch
an attack against the V Corps and elements of II Corps. Rules:
Right & Treason (Might & Reason variant) GM:
Tom Primrose
Berlin
1945! - The Soviet Union is in the capital of the Fatherland!
The German forces must hold the line and not let the Russian invaders through
this part of the city. "Ve ave a little zomthing up our sleeves for you
dogs - you vill not pass!" The Russian troops must get through this sector
to meet up with other forces to move on the center of the city! "Onward
for Stalin, for Mother Russia - we will crush the invader!" All models and
miniatures will be provided. Go to www.FRONTLINE-COMMAND.com Rules: Frontline - Command GM:
Lance Smith - Lawrence Halcomb - Devon Smith -
Jim Loyd - Terrance Rideau
Border
Reiver Rawhyde: Ye hede 'em up! Ye move 'em oot! - Dark Duncan
rides again! The Millars have rustled the
best bovines in Glen Mayhem & the Davises are on the "Hot Trod"
to regain them. Will the Davises scotch
the Millar's cunning plan? Can the
Deputy Warden answer "Where's the beef"? Which side will see the cows come home? Four-footed felony on the Elizabethan-era
Anglo-Scots Border. Rules: GM: Michael
Miller
Canvas Eagles - Back by popular demand is the WW1 Air combat 3-d
boardgame over the trenches based on the
Blue max boardgame rules. No experience necessary to play- easy to learn. for
novice to experienced players of all ages. Rules:
Canvas Eagles / Blue Max GM: John Rodriguez
Car Wars
in Miniature - The Steve Jackson Games classic. This duel will be
held in an arena. No experience necessary, but Car Wars is a moderately
complicated game that requires some record keeping. Everything provided. Come
say hello or join in with the newly established and local to Austin "Car
Wars Club". Rules: Car
Wars Compendium 2.X GM: Matt
Velentgas
Choas in
the Lab - 1945 british plan to assualt a german research facilty
that is believe that the command might turn agaist hilter,Its a race to capture
the site before loyal SS retake the facilty. Rules:
modified battleground WWII GM: John Wright
Circus
Maximus - The Circus is a chariot racing game set in ancient
Rome. Join the others in racing toward
the finish line. Strain your horses
around the corners, lash at your opponents, wreck their chariots, damage their
horses all the while they are trying to do the same to you. No experience necessary. Come if you dare. Rules:
Circus Maximus GM: Mike Gomez
Classic
Battletech - Classic Battletech.
The three tournaments will be Open, Gunslinger and Bloodname. Rules:
CBT Rulebook GM: Frank Crull
Cosmic
Encounter - One of the most groundbreaking and influential games
of all time. Players represent alien races that are seeking to spread
themselves onto five foreign worlds. To accomplish this, they make challenges
against other players and enlist the aid of interested parties. But all that
would be boring without the unique alien powers, which give players ways to
break some rule in the game. We will be using the FFG edition, which combines
many of the best aspects of all the prior versions. Rules:
Standard rules for the FFG (2008) edition GM:
Jeff Johannigman
DBA -
Texas Championship - DBA Texas Championship Tournament. Open style
tournament using 40mm frontage based armies. Terrain provided. Some loaner
armies available. 3 - 4 rounds within the slot time frame. Rules:
De Bellis Antiquitatis v2.2 GM: Blake Radetzky
Destroy
Those Bloody Guns! - 1944 - In the hedges and fields of Normandy British
Paratroopers have lnded and now must destroy key German flak gun positions, so
the allied invasion meets just a little less resistance. German troops must
stop the British Paratroopers from destroying the gun positions, as they are
vital for the defense of France! All models and miniatures will be provided.
For more information please go to www.FRONTLINE-COMMAND.com Rules:
Frontline - Command GM:
Lawrence Halcomb
Duel in
the Desert - Duel in the Desert Rules depicts a hypothetical
engagement between British and Axis forces in the North Africa desert in the
spring of 1941. British, Italian, and German mechanized forces will fight for
control of a key piece of terrain.
Rules used are WWII Microsquad. The scale is 1/1 each inch represents 25
yards and each turn equal to 1 minute of real time. The rules are simple enough
to learn during the course of the game. Rules:
WWII Microsquad GM: George Chrestensen
English
Civil War using Field of Glory Renaissance (Beta) - We’ll
introduce Osprey’s new Field of Glory: Renaissance rules in a historical
re-fight of a battle yet to be determined. Rules:
Field of Glory GM: Rob Smith
Escape
from Russia - Russian Winter kicked Napoleon's rear end and now he
has to get home - fast. But will what is left of his Grande Armee see French
soil again? The French need to escape and the Russians need to let them -
NOT! Lets have some fun. Rules:
De Bellum Napoleonica v2.1 GM: Blake Radetzky
Field of
Glory Sandal Camp - So, if you've been reading the Field of Glory rules,
but are not quite envisioning how they actually manifest on the table, or if
you have no idea at all, or if you played a few games but are still fuzzy on
some points, then join the Great Hall Games gang for this Field of Glory Sandal
Camp training for beginners. The camp will begin with an introduction to the
basic game philosophy and mechanics: battle groups, movement, charging, combat
mechanics, etc. Then we will split into groups to play a game. Rules:
Field of Glory GM: Rob Smith
Field of
Glory Tournament - The tournament (15mm) will be 4 rounds, 3 Saturday and
1 Sunday, 800 points, 1 List. The list
can be from any published list book.
List to be sent to Mark Reed, at skythian@flash.net by October 24th. Players
are asked to bring terrain and mats if possible, there will be some, but more
is always better. Rules: Field
of Glory GM:
Mark Reed
For Crown
or the Parliament? 28mm English Civil War! - The Royalists
have given the forces of the Parliament a bloody nose and are moving from
Oxford. Your forces are being rallied
from the countryside. Can you stop the
King's men from crossing the river and sacking the town of Whatley? It's up to
you! This battle was taken from Giglio's
ECW Scenario book. Well painted
miniatures (28 MM), great terrain should give you a GREAT game experience! Rules:
Might of Arms ECW Modified by the DFW Irregulars GM:
Steve Miller
Frontier
Raid - June 1940, Armored Cars of the 11th Hussars along with
motorized Infantry of the Kings Royal Rifle Corps raid an Italian outpost on
the Egyptian frontier defended by light tanks and a small force of Infantry. Rules:
Crossfire GM:
James M. Johnson
Glory! Napoleonics - Join us in this tactical game of 28mm Napoleonics
using Glory! rules developed right here in Austin. You are a brigade commander
assigned a specific task. Determine the formations and deployment of your
forces and engage the enemy to win Glory in close combat with the Use your
newfound Glory to influence the battle as it progresses, or save it to
determine victory in this battle and put you on the road to a Marshal’s baton.
Prizes sponsored by Grognard Games. Rules:
Glory! Napoleonics GM: Scott McKinlay
Gotha
Melee - 24 February 1944: While en route to intercept an
American bomber stream, a force of German twin-engine fighters were attacked by
the American fighter-escorts. To cover their "bomber destroyers",
German fighters quickly joined in. This game features P-51Bs, P-38s, FW-190s,
ME-109s, ME-110s, and JU-88s. Rules: Check
Your Six! GM: Nathaniel Weber
Heavy
Gear Blitz Demos - Welcome to the 62nd century and the world of Terra
Nova. Colonized by humans and left to
fend for its self and divided between two rival superpowers, now recent events
have brought this once united planet to the brink of war. The battlefields of Terra Nova are home to 15
foot tall war walkers called heavy gears.
Filling the roles between tanks and infantry these machines have
radically changed the face of war. What
will you fight for? Rules: Heavy
Gear Blitz-Locked and Loaded GM:
Paul Workoff
Heroscape - Heroscape
is the gateway game to get new players, young and old, hooked on the fun of
miniatures. It is played with pre-painted miniatures on a landscape made of
interlocking hexagonal tiles that can form a large variety of 3D playing
boards. Select your army from Vikings, World War II soldiers, elves, ninjas,
monsters, samurais, dinosaurs, orcs, dragons, and more. The rules are simple to
learn, the strategies are diverse, and the game-play is fast and fun. Rules:
Standard Heroscape rules will be taught GM:
Jeff Johannigman
Hordes of
the Things - Texas Championship - Open HOTT
tournament using 40mm frontage based armies. We will crown our first HoTT Texas
Champion! Using HoTT-2.0 with the Shooter/Warband admendments. Terrain
provided. Some loaner armies available. Some Strongholds may be available for
use. Rules: Hordes of the Things, v 2.0 GM:
Blake Radetzky
Hour of
Glory: SABRE Agents - Prepare to fight the Secret War that never was!Set on
the eve of D-day, Hour of Glory takes you into a world of espionage and
clandestine warfare. While the Allies prepare to liberate fortress Europe, a
small team of spies must investigate reports of an atomic weapon being
developed in a Stronghold deep behind enemy lines. Rules:
Hour of Glory GM: Brian L. Bird
Invasion
France! - 1940 - It has begun! The German forces are moving with
lightning speed to take France. Armored and infantry forces are to take key
locations on the map, and their French counterparts are to prevent this from
happening.. Players will be using a combination of armor and infantry. All models and miniatures
will be provided. For more information please go to www.FRONTLINE-COMMAND.com Rules:
Frontline - Command GM:
Lance Smith - Lawrence Halcomb - Devon Smith -
Terrance Rideau
Is your
Buckle Swashed? - Are you for King or Cardinal? Yes, the Musketeers are on a new quest for
King and country, much to the chagrin of the Cardinal. And what about those
"opportunistic" third parties that seek gain at anybody's cost? Bring your "swash" and
"attitude" to this skirmish game.
The patrons of "Le Membre qui Frémit" will never forget the
day. "No players under 16 years unless accompanied by a parent". Rules:
Eureka Fast Play Skirmish Rules GM: Dave Allnutt
Japan at
War - Japan at War is a cooperative game where players play on the side of the
Allies during the Pacific War in WW2. The game system controls the Japanese.
Banzai charges, spider holes, snipers, disease, its all there. The objective is
to complete the mission, and preserve your forces. Japan at War uses Nuts! 2nd
Edition rules. The scenario is generated by the rules during game setup. Rules:
Nuts! 2nd Edition and War Against Japan GM:
Jeff McCulloch
June 6
Omaha Beach to Cobra (Part 2) - This is a
Flames of War game run in two parts. Part 2 is the Breakout of the US Third
Army from the beachhead. Rules: Flames
of War with Fortress Europe, Bloody Omaha and Cobra briefing books. GM:
Ed Enslinger
June 6
Omaha Beach to Cobra (Part I) - This is a Flames of War game run in two parts.
Part 1 is the landing of US forces on Omaha Beach. Rules:
Flames of War with Fortress Europe, D-Day,
Bloody Omaha and Cobra briefing books GM: Ed
Enslinger
March or
Die! - French Foreign Legion versus Berbers in a
mini-campaign. Each player commands one unit over two battles. Come check out
Colonial Adventures from Two Hour Wargames. Rules:
Colonial Adventures GM: Ed Teixeira
Morning
Patrol 1941 - Germans, French, and British collide in this skirmish
demo for NUTS! Book 2 from Two Hour Wargames. No experience needed. Rules:
NUTS! Book Two GM: Ed Teixeira
Ocean
Thunder - Battle of Cape Esperance - Ocean Thunder
is a naval miniatures game using 1:2400th scale miniatures. All playing aids
and miniatures will provided.The U.S. naval force is intercepting the Japanese
task force protecting the troop convoy heading to Guadalcanal. Rules:
Ocean Thunder - Home made. GM:
Chris Arnold
Ocean
Thunder - God Save the Queen - Ocean Thunder is a naval miniatures game using
1:2400th scale miniatures. All playing aids and miniatures will provided. The
British are escorting HMS Queen Mary across the Atlantic to bring U.S. troops
to Europe. The Germans want to sink this massive ship with thousands of troops.
This is a what if scenario from World War II. Rules:
Ocean Thunder - Home made. GM:
Chris Arnold
One Dark Knight - A dark night 1945 at a farm house the batman makes his
move on a nazi group planing a attack on U.S.soil. Rules:
modified battleground WWII GM: John Wright
Power
Grid - The game of buying power plants and raw materials to
provide electricity to a connected set of cities. Anticipate playing two
rounds, each on a different map and with a different set of power plants. For
2-6 players (GM won't play unless space is available and all players agree). No
experience necessary. Rules: Power
Grid Basic (plus scenario specific, based on the board) GM:
W Andrew York
Reaper
Paint and Take - Come and pick out a free primed Reaper miniature,
paint it, and then take your masterpiece home with you. All brushes, miniatures
and Reaper paints will be provided, though you are welcome to bring your own.
While preregistering guarantees a spot at the start of each time slot, this
event is a walk up and participate event: there may be a wait until one of the
6 painting stations is free. Some basic instruction/guidance will also be
available. Rules: GM:
Ron Vutpakdi
Safe Zone
- All Things Zombie - Better Dead Than Zed - The army has carved out a safe zone for the civilians
during the last days of the zombie outbreak. Defend the zone at all costs. Come
play All Things Zombie,THE zombie game.as needed in this fast paced game. Come
play All Things Zombie,THE zombie game. Rules:
All Things Zombie - Better Dead Than Zed GM:
Ed Teixeira
Shockley's
Village: Northwestern Spain, 1809 - As Soult’s
French Forces invade Portugal, the Spanish-Portugal Border is in turmoil. Our
British Hero, Lt. Shockley, has been ordered to facilitate the evacuation
of “Villabuena”. Unfortunately, by the
time his force reaches the Village it has already been occupied by the French.
Will Shockley be able to rescue the civilians & his best girl, Margarita,
from the hands of the French?
http://basilhare.wordpress.com/2009/03/02/shockleys-village/ Rules: Sharp Practice in 28mm GM:
Faron Bell
Showdown
at Gazala! - Gazala! Rommel is attempting to encircle the 8th Army
position at Tobruk with a daring dash through the desert. In this scenario, elements of 15th Panzer,
attempting to cut into the British rear, engage the 4th Armoured Brigade.This
battle will showcase Magister Militum's 10mm WWII line, played with a modified
Flames of War (microFOW) rules.New Players are always welcome! Prizes by Great
Hall Games. Rules: Flames of War (modified) GM:
William Boykin
St. Awry - On 22
July 1944, the British advance in Operation Goodwood was stalled outside of
Caen, having outrun its artillery support and with heavy clouds precluding air
cover. The British were then subject to a counterattack from 1st SS
Leibstandarte Adolf Hitler (LAH). The
scenario depicts a portion of the 1st SS counterattack on the British forces in
St. Awry. The Germans must enter St. Awry before the cloud cover breaks and the
dreaded Jabos show up. Rules: Blitzkrieg
Commander GM:
Justo
Star Wars
Miniatures Battles: Re-Take The Tower - While the
little known Death Star was still under construction, the fledgling Rebel
Alliance was attempting to grab any foothold in their battle against the
Empire. The Empire on the other hand was trying to thwart every avenue the Rebellion
took. Take the Old Republic Communications Tower and seize the day! Rules:
Star Wars Miniatures Battles from West End Games GM:
David O. Little
Star Wars
Miniatures Battles: Take The Tower - While the
little known Death Star was still under construction, the fledgling Rebel
Alliance was attempting to grab any foothold in their battle against the
Empire. The Empire on the other hand was trying to thwart every avenue the
Rebellion took. Take the Old Republic Communications Tower and seize the day! Rules:
Star Wars Miniatures Battles from West End Games GM:
David O. Little
Starmada:
Dust Shoals of Samar - The Titanic Clash between the Forces of the 3rd
Noviya-Soviet Battlefleet and the Zandris Imperial Star Fleet! Beginners are
welcome, Everything will be supplied! Rules:
Starmada GM:
Mike Wikan
Starmada:
Klingon Armada - The Brand New Starmada/Amarillo Design Bureau rules
for massed fleet battles in the Star Fleet Battles Universe! This is a Fleet battle
between the Forces of the Glorious Klingon Empire against those Do-Gooders in
the Federation! All ship Miniatures and glorious Star Combat provided! Rules:
Starmada GM:
Mike Wikan
Surface
Naval Action WWII - WWII Naval Miniatures, 1/2400 ships, 1 inch = 1,000
yards. Scenarios run can be 1. River
Plate, 2. River Plate reversed (French Dunkerque vs German cruisers)3. Denmark
Strait or 4. Put on as many British and
German ships as players can handle and go at it. Will have paperwork for all above scenarios. Rules:
Micronauts GM:
David Arceneaux
Surprise
at Niebiwa - British Western Desert Force attack Italian positions
during opening moves of Operation Compass in 1940. Game played with old school Tradition 30mm
figures and 1/48 scale Armor/vehicles using Rapid Fire WW2 rules. Rules:
Rapid Fire WW2 GM: James Johnson
The
Battle of Werba (Eastern Front) - The Germans
have completely surprised the Russians and advanced far into U.S.S.R. A small
town called Werba (I'm not making this up.) is in the invaders' way. The Red
Army must prevent the Germans from overtaking the little city. GERMAN AFV: PZ III, PZ IV, Stug, 88 ATG. USSR AFV: KVI, T28, T35, BT-7, T-26, and ATG.
Also, both sides have air support!!! NOTE: I have 15 mm PAINTED soldiers!!! Rules:
Rapid Fire GM: Scott R. Davis
The Open
Game Table - Miss out on playing in the game you wanted? Itching to play that new game you picked up
from the dealers area? Then join your host Brian at The Game Table for a pick
up game. This is an open game table for
anyone to join in on a card game, board game, miniatures game, dice game, or a
game of just about anything. You never
know what you'll find! No experience needed! Rules:
dependant on each individual game GM: Brian Bird
The
Tigers are Burning - The Tigers are Burning depicts a hypothetical meeting
engagement between German and Soviet armored formations in the fall of 1943.
This will be a tanks only engagement with the Soviets fielding 5 tank
battalions totaling 104 AFVs. The German force is comprised of 3 under strength
panzer battalions totaling 78 AFVs. The scale is 1/1, each inch equals 25 yards
and each turn equals 1 minute of real time. The rules are simple enough to
learn during the game. Rules: WWII
Microsquad : The Game GM:
George Chrestensen
The War
Game - The Biggest, Baddest, Supreme, King, Granddaddy of all
World War II board games. It's Axis and Allies, but supersized and (somewhat)
streamlined. Come experience the official largest commercially available board
game. Rules: The War Game GM: Aidan Aannestad
To the
Lost City of Zinj - In the African Sahel, where the shifting Sahara desert
meets the jungle, separate armed colonial-era expeditions from different
nations race to pillage the newly found ruins of the lost city of Zinj. They combat the elements, the locals, and
perhaps each other, in order to bring home the most valuable artifacts. 25mm figures.
Fast-moving semi-simultaneous action using rules inspired by Memoir 44. Rules:
Home Rules GM: Ray Kunstmanas
Top Cover - 6 March
1944: High above Germany, a large force of Luftwaffe ME-109s descends to attack
American P-47s moving to cover the B-17 charges. A knock-out dogfight ensues as
elements of JG-11 tangle with the 78th Fighter Group. Rules:
Check Your Six! GM:
Nathaniel Weber
Tummar West - British Western Desert Force attack Italian positions
during opening moves of Operation Compass in 1940. This Battle features Matilda II tanks against
the brave Italian Artillery. Game played
with old school Tradition 30mm figures and 1/48 scale Armor/vehicles using
Rapid Fire WW2 rules. Rules: Rapid
Fire WW2 GM:
James Johnson
Uncharted
Seas - The Uncharted Seas is a fast paced, action packed game
of naval tactical combat set in a world of high fantasy. Using superb resin and
white metal miniatures, and controlled by fast and easy to learn rules, the
game allows you to wage war with fantastical squadrons of mighty warships. Rules:
Uncharted Seas GM: Larry Prinzivalli
Undead
States of America - Undead States of America is an exciting tabletop war
game in which players recreate the battles and campaigns of a fictional Zombie
War.You are responsible for the refugees that follow you now. Gather your army from wherever you find
pockets of resistance. Feed them, arm them, and train them for what is to come
while the shambling hordes continue to gather on the horizon. Lead your troops
to escape the initial outbreak, raid cities for supplies, rescue refugees, and
break into military installations. Rules:
Undead States of America GM: Steven E. Metze
Unwelcome
Reveille 1: Wilson's Creek - Dawn, August 10, 1861.
Union BG Lyon has siezed an opportunity to strike a larger Confederate
army encamped along the banks of Wilson's Creek. At stake is control of Missouri and an early
victory for the Union in he West. The
rebels have to overcome surprise and a divided command. This is the first of two scenarios depicting
surprise attacks. Rules: Johnny
Reb 2.5 GM:
joe shaffer
Unwelcome
Reveille 2: Shiloh - The second of two scenarios recreating surprise
attacks puts the shoe on the other foot.
Dawn, April 6, 1862, finds U.S. Grant's Union army encamped in dispersed
postions above Pittsburgh Landing.
General Jonhston has decided to attack a superior force before Grant can
be reinforced. At stake is the South's
railroad supply line connecting the trans-Mississippi to the eastern
Confederacy. Rules: Johnny Reb 2.5 GM: Joe Shaffer
Warmachine
Mk. II demos - Warmachine is a fast-paced and aggressive 30mm tabletop
miniature wargame. You control a
warcaster and his retinue of steam-powered mecanikal constructs in everything
from small scale border skirmishes to apocalyptic battles over the fates of
nations. This will be utilizing the new
MK. II rules soon to be released. Come
on by and learn to play like you've got a pair. Rules:
Warmachine Mk. II GM: Paul Workoff
Waterloo
- The Whole Shebang - The Battle of Waterloo played to scale with 10mm
figures on a 5x12 table. The terrain board is a 3D replica of the entire
battleffield with all the units. Brigade level . From the winner of the last
two Millennium Cup Challenges. Register for SA and SE (8 hours) Rules:
Napoleon's Battles III or Carnage & Glory II GM:
Jim Dunnam
Who rules
the high seas - Napoleonic naval warfare – where deafening broadsides
rip ships apart and the men who sail them.
Ships of the line were huge floating gun batteries capable of firing
over 1000 pounds of metal in a single broadside. Come captain one of these magnificent ships
as we fight for rule of the high seas.
We will be using the big 1:900 scale ships from Portsmouth Miniatures. Rules:
Close Action GM: Jeff Hunt